@alex.kalm.dev (Aleksandr Kalmykov) - Baku, Azerbaijan

As an experienced developer, I pride myself on a profound passion for robotics and a deep understanding of game engines, especially Unreal Engine. My enthusiasm for mechanics and motion dynamics allows me to craft diverse and unique projects. Combining my skills in robotics with expertise in game engine technology, I aim to create innovative solutions that captivate and inspire users.

's skills

's Work Experience

Docet TI

Role:

From 2022-07-14 to 2023-09-20

Led the development of highly detailed models for go-karts within the CARLA simulator using C++ and Python programming skills, integrating real-world data with the RoadRunner tool. Created and fine-tuned photorealistic maps, enhancing simulation accuracy. Successfully deployed an autonomous go-kart in real-world conditions, demonstrating practical application of knowledge from virtual simulations. Developed precise suspension, tires, and component models using C++ and Python, alongside the ROS 2 framework, bridging the gap between virtual and real environments and significantly advancing autonomous driving.

AgorBot

Role:

From 2021-12-15 to current date

Created simulation and environment for 'AgorBot', an agricultural robot using Unreal Engine, with models from Fusion 360, to autonomously identify crop plants and weeds through computer vision

SweetieBot

Role:

From 2020-10-15 to 2023-07-21

Designed, developed, integrated, and tested the mechanical and electronic components of a social robot using Fusion 360, ROS2, and Gazebo simulator.

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